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Its sheer scope was supposed to be its main selling point. The original idea of The Crew was to take the open world racing concept introduced in Burnout Paradise and blow it out into a massive coast-to-coast sandbox. The missing hook that Mike describes was originally supposed to be the ability to drive across America. Without that hook, you spend your time noticing all the small ways that the experience lets you down." It's not a bad game, as I never felt like I was gritting my teeth to play it, but it lacks a strong hook to keep you playing. In his review for USgamer, Mike wrote, "Like the first game, The Crew 2 at launch feels like a bunch of ideas in search of a firmer execution.
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Still, The Crew hasn't made it easy on itself.ĭespite promises that The Crew 2 had learned from the mistakes of its predecessor, the press and the general public have once again emerged lukewarm on Ubisoft's racer. Forza has already set the bar impossibly high, and any arcade racer also has to contend with the legacy of Burnout Paradise.
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The Crew 2 was always going to have a tough time breaking into the racing space. See more articles like this in our Starting Screen archive. Starting Screen is our weekly column featuring news, commentary, and music to help you get over your case of the Mondays.